Post Reply 
In Game loading Screen
12-15-2014, 07:54 AM
Post: #1
In Game loading Screen
i downloaded the game from this link http://www.mediafire.com/download/lpsgr8...1.5_v3.exe

when i open the game it crashes at gaminginterface or mesh i hope some 1 can help me out
Find all posts by this user
Fast quote Quote this message in a reply
12-15-2014, 08:24 PM
Post: #2
RE: In Game loading Screen
(12-15-2014 07:54 AM)Infective Wrote:  i downloaded the game from this link http://www.mediafire.com/download/lpsgr8...1.5_v3.exe

when i open the game it crashes at gaminginterface or mesh i hope some 1 can help me out

Did you try to reinstall the game?
if still doesn't work, try to turn off your firewall.
Find all posts by this user
Fast quote Quote this message in a reply
12-16-2014, 02:52 AM
Post: #3
RE: In Game loading Screen
still the same prob i reinstalled it 3 times if u can help me with teamviewer i will install it
Find all posts by this user
Fast quote Quote this message in a reply
12-16-2014, 05:15 PM
Post: #4
RE: In Game loading Screen
Try to turn off your firewall
Find all posts by this user
Fast quote Quote this message in a reply
12-21-2014, 01:03 AM
Post: #5
RE: In Game loading Screen
get me your mlog file ..
Find all posts by this user
Fast quote Quote this message in a reply
12-22-2014, 01:23 AM
Post: #6
RE: In Game loading Screen
Never mind Gnarled Already fixed it for me


Mlog file..




GUNZ 1,0,0,290 launched. build (Jul 20 2014 22:03:59)
Log time (12/21/14 17:16:07)
CPU ID = GenuineIntel ( family = 262 , model = 7 , stepping = 10 ) @ 2659 MHz
Display Device = ATI Mobility Radeon HD 3400 Series (Microsoft Corporation WDDM 1.1) ( vendor=1002 device=95c4 subsys=30dc103c revision=0 )
Display Driver Version = 8.14.0010.0630
Windows = 6.1 Build 7600 , (2097151KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (KOR), Language : (KOR)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0012) - SUCCESS
Load XML from memory : system/cserror.xml(0x0012) - SUCCESS
Load XML from memory : system/messages.xml(0x0012) - SUCCESS
Load XML from memory : system/gametypecfg.xml
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 753.500000
main : RGetLenzFlare()->Initialize()
EGG 1.5 Version: v3.2014.07.15
InitialLoading success.
Fail to create Bitmap for Initial loading
interface Initialize success
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Not Supported
1(Speakers (High Definition Audio Device)): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]
LoadWave: Error loading file

-------------------> Sound Engine Create : 2.219000

sound engine create.
Load XML from memory : System/tips.xml(0x0012)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 1.271000
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
IDLResource Loading Success!!
IDL resources : 0.248000
start InitInterface option
Number of Display mode : 26
Number of Display mode : 26
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.225000
Screen effect manager create success.
SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
Effect manager create success.
Client create success.
game interface create Failed.

-------------------> GameInterface Create : 7.358000

model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_GMEgypt.elu mesh eq_chest_EgyptM node 37 face 2 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_GMEgypt.elu mesh eq_head_EgyptM node 1 face 2 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_GMEgypt.elu mesh eq_legs_EgyptM node 36 face 1 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_zryuzu.elu mesh eq_chest_sas node 5 face 0 point -> physique 3 °³ ÀÌ»ó
model/man/man-parts_zryuzu.elu mesh eq_head_sas node 14 face 0 point -> physique 3 °³ ÀÌ»ó
Point Number is larger than defined max vertex ..
Point Number is larger than defined max vertex ..
Point Number is larger than defined max vertex ..
model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_GMEgypt.elu mesh eq_chest_EgyptFemale node 12 face 0 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_GMEgypt.elu mesh eq_legs_EgyptFemale node 71 face 1 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_zryuzu.elu mesh eq_chest_sas node 5 face 0 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_zryuzu.elu mesh eq_head_sas node 14 face 0 point -> physique 3 °³ ÀÌ»ó
model/woman/woman-parts_ali.elu mesh eq_chest_Ali node 13 face 1 point -> physique 3 °³ ÀÌ»ó
Point Number is larger than defined max vertex ..
Load character.xml success,

-------------------> Character Loading : 4.482000

----------> in zip ( model/weapon/NEW2/TriGZ/dagger/blade_of_athens.elu ) file not found!!
----------> in zip ( model/weapon/NEW/shotgun/FN-SG.elu ) file not found!!
----------> in zip ( model/weapon/NEW/shotgun/prototype_spas12.elu ) file not found!!
----------> in zip ( model/weapon/NEW/shotgun/SPAS-12x.elu ) file not found!!
----------> in zip ( model/weapon/NEW/rocketlauncher/Nade-Launcher.elu ) file not found!!

-------------------> WeaponMesh Loading : 0.642000

Load weapon.xml success.

-------------------> Worlditem Loading : 0.050000

Load zitem info success.
Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success

-------------------> ETC .. : 6.439000

BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : Kira (4B 69 72 61 ) (len = 4)
StageCreated
CastStageBridgePeer È£Ãâ in Zgame::Create
game create begin , type = 0
BspObject open : begin maps/SkillMapSG V3/SkillMapSG V3.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 17:17:04 )
Create character : Name=Kira Level=44
Connect to Agent by UDP (120.28.5.148:7777)
TUNNELING_UDP_ALLOWED
Destroy gunz
Destroy sound engine.
Destroy sound engine. success
Destroy console.
Destroy interface begin
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 17:17:24 )
game interface destroy finished
destroy client.
PeerInfoList Released
clear looks end.
Cloth VertexBuffer is Released
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.
Destroy game interface done.
clear looks end.
Widget map clear end.
desctroy cursor system end.
Destroy mesh manager.
Destroy weapon mesh manager.
Clear SkillManager.
Clear QuestItemDescMgr.
Clear MatchItemDescMgr.
Clear ChattingFilter.
Clear ChannelRuleMgr.
destroy game application done.
interface finalize.
game input destroy.
game gonfiguration destroy.
Bitmap manager destroy Animation bitmap.
destroy gunz finish.
Rframe_destory::closeDisplay
Find all posts by this user
Fast quote Quote this message in a reply
12-22-2014, 01:48 AM
Post: #7
RE: In Game loading Screen
you don't need to post it hereWeep
Find all posts by this user
Fast quote Quote this message in a reply
12-22-2014, 04:25 AM
Post: #8
RE: In Game loading Screen
o ***** should i remove it ?
Find all posts by this user
Fast quote Quote this message in a reply
12-22-2014, 11:03 AM
Post: #9
RE: In Game loading Screen
You should :0
Find all posts by this user
Fast quote Quote this message in a reply
12-22-2014, 02:44 PM (This post was last modified: 12-22-2014 02:44 PM by Luna.)
Post: #10
RE: In Game loading Screen
seriously remove your mlog. :|

Signature:
[Image: giphy.gif]
Visit this user's website Find all posts by this user
Fast quote Quote this message in a reply
Post Reply 


Forum Jump: